GetBonePose

Overload list

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Name Description

Public function Const

void

 

GetBonePose

(
    FAnimationPoseData& OutAnimationPo...,
    const FAnimExtractContext& Extract...,
    bool bForceUseRawData
)

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not.

Public function Const

void

 

GetBonePose

(
    FCompactPose& OutPose,
    FBlendedCurve& OutCurve,
    const FAnimExtractContext& Extract...,
    bool bForceUseRawData
)

Use other GetBonePose signature

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