UAnimSequence::GetBoneTransform

Get Bone Transform of the Time given, relative to Parent for the Track Given

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void GetBoneTransform
(
    FTransform & OutAtom,
    int32 TrackIndex,
    float Time,
    bool bUseRawData
) const

Remarks

Get Bone Transform of the Time given, relative to Parent for the Track Given

Parameters

Parameter

Description

OutAtom

[out] Output bone transform.

TrackIndex

Index of track to interpolate.

Time

Time on track to interpolate to.

bUseRawData

If true, use raw animation data instead of compressed data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss