UAnimSequence::GetCustomAttributesForBone

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void GetCustomAttributesForBone
(
    const FName & BoneName,
    TArray< FCustomAttribute > & OutAttributes
) const

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