UAnimSequence::MarkRawDataAsModified

Store that our raw data has changed so that we can get correct compressed data later on.

Windows
MacOS
Linux

Override Hierarchy

UAnimSequenceBase::MarkRawDataAsModified()

UAnimSequence::MarkRawDataAsModified()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Syntax

virtual void MarkRawDataAsModified
(
    bool bForceNewRawDatGuid
)

Remarks

Store that our raw data has changed so that we can get correct compressed data later on.

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