UAnimSequence::RemapTracksToNewSkeleton

Remap Tracks to New Skeleton

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

virtual void RemapTracksToNewSkeleton
(
    USkeleton * NewSkeleton,
    bool bConvertSpaces
)

Remarks

Remap Tracks to New Skeleton

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