UAnimSequence::ValidateCurrentPosition

Take a set of marker positions and validates them against a requested start position, updating them as desired

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void ValidateCurrentPosition
(
    const FMarkerSyncAnimPosition & Position,
    bool bPlayingForwards,
    bool bLooping,
    float & CurrentTime,
    FMarkerPair & PreviousMarker,
    FMarkerPair & NextMarker
) const

Remarks

Take a set of marker positions and validates them against a requested start position, updating them as desired

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