Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include |
#include "Animation/AnimSequence.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void ValidateCurrentPosition
(
const FMarkerSyncAnimPosition & Position,
bool bPlayingForwards,
bool bLooping,
float & CurrentTime,
FMarkerPair & PreviousMarker,
FMarkerPair & NextMarker
) const
Take a set of marker positions and validates them against a requested start position, updating them as desired