Deprecated
Use other GetAnimationPose signature
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
Include |
#include "Animation/AnimSequenceBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
virtual void GetAnimationPose
(
struct FCompactPose & OutPose,
FBlendedCurve & OutCurve,
const FAnimExtractContext & ExtractionContext
) const
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
Parameter |
Description |
---|---|
OutPose |
Pose object to fill |
OutCurve |
Curves to fill |
ExtractionContext |
Extraction Context (position, looping, root motion, etc.) |