UAnimSequenceBase::GetAnimationPose

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not.

Windows
MacOS
Linux

Deprecated

  • Use other GetAnimationPose signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h

Include

#include "Animation/AnimSequenceBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp

Syntax

virtual void GetAnimationPose
(
    struct FCompactPose & OutPose,
    FBlendedCurve & OutCurve,
    const FAnimExtractContext & ExtractionContext
) const

Remarks

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.

Parameters

Parameter

Description

OutPose

Pose object to fill

OutCurve

Curves to fill

ExtractionContext

Extraction Context (position, looping, root motion, etc.)

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