| UAnimSingleNodeInstance::SetAnimationAsset()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
Include |
#include "Animation/AnimSingleNodeInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
virtual void SetAnimationAsset
(
UAnimationAsset * NewAsset,
bool bIsLooping,
float InPlayRate
)
Set New Asset - calls InitializeAnimation, for now we need MeshComponent