TEnumAsByte< EBlendSpaceAxis > AxisToScaleAnimation
If you have input interpolation, which axis to drive animation speed (scale) - i.e. for locomotion animation, speed axis will drive animation speed (thus scale)
TEnumAsByte< EBlendSpaceAxis > AxisToScaleAnimation
If you have input interpolation, which axis to drive animation speed (scale) - i.e. for locomotion animation, speed axis will drive animation speed (thus scale)