UBlendSpace1D::GetRawSamplesFromBlendInput

Get Grid Samples from BlendInput, From Input, it will populate OutGridSamples with the closest grid points.

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MacOS
Linux

Override Hierarchy

UBlendSpaceBase::GetRawSamplesFromBlendInput()

UBlendSpace1D::GetRawSamplesFromBlendInput()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace1D.h

Include

#include "Animation/BlendSpace1D.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/BlendSpace1D.cpp

Syntax

virtual void GetRawSamplesFromBlendInput
(
    const FVector & BlendInput,
    TArray< FGridBlendSample, TInlineAllocator< 4 > > & OutBlendSamples
) const

Remarks

Get Grid Samples from BlendInput, From Input, it will populate OutGridSamples with the closest grid points.

Parameters

Parameter

Description

BlendInput

BlendInput X, Y, Z corresponds to BlendParameters[0], [1], [2]

OutBlendSamples

Populated with the samples nearest the BlendInput

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