UPoseAsset::GetFullPose

Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h

Include

#include "Animation/PoseAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp

Syntax

bool GetFullPose
(
    int32 PoseIndex,
    TArray< FTransform > & OutTransforms
) const

Remarks

Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss