Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
Include |
#include "Animation/PoseAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/PoseAsset.cpp |
bool GetFullPose
(
int32 PoseIndex,
TArray< FTransform > & OutTransforms
) const
Return full (local space, non additive) pose. Will do conversion if PoseAsset is Additive.