Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool AddSmartNameAndModify
(
FName ContainerName,
FName NewDisplayName,
FSmartName & NewName
)
Adds a new name to the smart name container and modifies the skeleton so it can be saved return bool - Whether a name was added (false if already present)