AnimCurveMappingName

Names for smartname mappings, if you're adding a new category of smartnames add a new name here.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Syntax

static const FName AnimCurveMappingName = FName(TEXT("AnimationCurves"));

Remarks

Names for smartname mappings, if you're adding a new category of smartnames add a new name here.

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