Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool CreateReferenceSkeletonFromMesh
(
const USkeletalMesh * InSkeletalMesh,
const TArray< int32 > & RequiredRefBones
)
Create Reference Skeleton From the given Mesh
true if successful
Parameter |
Description |
---|---|
InSkeletonMesh |
SkeletalMesh that this Skeleton is based on |
RequiredRefBones |
List of required bones to create skeleton from |