USkeleton::MergeAllBonesToBoneTree

Merge all Bones to BoneTrees if not exists

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

bool MergeAllBonesToBoneTree
(
    const USkeletalMesh * InSkelMesh
)

Remarks

Merge all Bones to BoneTrees if not exists

that this bonetree can't ever clear up because doing so will corrupt all animation data that was imported based on this If nothing exists, it will build new bone tree

Returns

true if success

Parameters

Parameter

Description

InSkelMesh

: Mesh to build from.

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