USkeleton::SetAdditionalPreviewSkeletalMeshes

Set the additional skeletal meshes we use when previewing this skeleton

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

void SetAdditionalPreviewSkeletalMeshes
(
    UDataAsset * InPreviewCollectionAsset
)

Remarks

Set the additional skeletal meshes we use when previewing this skeleton

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