Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void SetAdditionalPreviewSkeletalMeshes
(
UDataAsset * InPreviewCollectionAsset
)
Set the additional skeletal meshes we use when previewing this skeleton