USkeleton::VerifySmartName

Make sure the smart name has valid UID and so on

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h

Include

#include "Animation/Skeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp

Syntax

void VerifySmartName
(
    const FName & ContainerName,
    FSmartName & InOutSmartName
)

Remarks

Make sure the smart name has valid UID and so on

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