FAtmospherePrecomputeInstanceData

Used to create fogging effects such as clouds.Used to store data during RerunConstructionScripts

Windows
MacOS
Linux

Inheritance Hierarchy

FActorComponentInstanceData

FSceneComponentInstanceData

FAtmospherePrecomputeInstanceData

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Atmosphere/AtmosphericFogComponent.h

Include

#include "Atmosphere/AtmosphericFogComponent.h"

Syntax

struct FAtmospherePrecomputeInstanceData : public FSceneComponentInstanceData

Remarks

Used to create fogging effects such as clouds.Used to store data during RerunConstructionScripts

Variables

Name Description

Public variable

FByteBulkData

 

InscatterData

Public variable

FByteBulkData

 

IrradianceData

Public variable

FAtmospherePrec...

 

PrecomputeParameter

Public variable

FByteBulkData

 

TransmittanceData

Constructors

Name Description

Public function

FAtmospherePrecomputeInstanceData()

Public function

FAtmospherePrecomputeInstanceData

(
    const UAtmosphericFogComponent*...
)

Destructors

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.

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