References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/Audio/AudioDebug.h
Include
#include "Audio/AudioDebug.h"
Source
/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp
Syntax
static int32 RenderStatWaves( UWorld * World, FViewport * Viewport, FCanvas * Canvas, int32 X, int32 Y)