Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include |
#include "FXSystem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp |
FGPUSpriteResources * BeginCreateGPUSpriteResources
(
const FGPUSpriteResourceData & InResourceData
)
Allocates memory to hold GPU sprite resources and begins the resource initialization process.
a pointer to sprite resources.
Parameter |
Description |
---|---|
InResourceData |
The data with which to create resources. |