BeginMeshDrawEvent_Inner

True if we debug material names with SCOPED_DRAW_EVENT.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

void BeginMeshDrawEvent_Inner
(
    FRHICommandList & RHICmdList,
    const class FPrimitiveSceneProxy * PrimitiveSceneProxy,
    const struct FMeshBatch & Mesh,
    struct FDrawEvent & DrawEvent
)

Remarks

True if we debug material names with SCOPED_DRAW_EVENT. Toggle with "r.ShowMaterialDrawEvents" cvar.

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