Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
void BeginMeshDrawEvent_Inner
(
FRHICommandList & RHICmdList,
const class FPrimitiveSceneProxy * PrimitiveSceneProxy,
const struct FMeshBatch & Mesh,
struct FDrawEvent & DrawEvent
)
True if we debug material names with SCOPED_DRAW_EVENT. Toggle with "r.ShowMaterialDrawEvents" cvar.