Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/BonePose.h |
Include |
#include "BonePose.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void BuildPoseFromRawData
(
const TArray< FRawAnimSequenceTrack > & InAnimationData,
const TArray< struct FTrackToSkeletonMap > & TrackToSkeletonMapTable,
FCompactPose & InOutPose,
float InTime,
EAnimInterpolationType Interpolation,
int32 NumFrames,
float SequenceLength,
FName RetargetSource
)
Populate InOutPose based on raw animation data.