BuildPoseFromRawData

Populate InOutPose based on raw animation data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BonePose.h

Include

#include "BonePose.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp

Syntax

void BuildPoseFromRawData
(
    const TArray< FRawAnimSequenceTrack > & InAnimationData,
    const TArray< struct FTrackToSkeletonMap > & TrackToSkeletonMapTable,
    FCompactPose & InOutPose,
    float InTime,
    EAnimInterpolationType Interpolation,
    int32 NumFrames,
    float SequenceLength,
    FName RetargetSource
)

Remarks

Populate InOutPose based on raw animation data.

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