| AActor::ApplyWorldOffset()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
Called by owning level to shift an actor location and all relevant data structures by specified delta
Parameter |
Description |
---|---|
InOffset |
Offset vector to shift actor location |
bWorldShift |
Whether this call is part of whole world shifting |