Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void StopAllCameraShakesFromSource
(
UCameraShakeSourceComponent * SourceComponent,
bool bImmediately
)
Stops playing all shakes originating from the given source.