Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void StopCameraShake
(
UCameraShakeBase * ShakeInstance,
bool bImmediately
)
Immediately stops the given shake instance and invalidates it.