APlayerCameraManager::StopCameraShake

Immediately stops the given shake instance and invalidates it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual void StopCameraShake
(
    UCameraShakeBase * ShakeInstance,
    bool bImmediately
)

Remarks

Immediately stops the given shake instance and invalidates it.

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