Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include |
#include "Camera/PlayerCameraManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
void SwapPendingViewTargetWhenUsingClientSideCameraUpdates()
ClientSide camera updates prevents DoUpdateCamera from swapping PendingViewTarget in when the blend is complete, just use a timer to swap.