Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include |
#include "Camera/CameraShakeBase.h" |
enum ECameraShakeUpdateResultFlags
{
ApplyAsAbsolute = 1 << 0,
SkipAutoScale = 1 << 1,
SkipAutoPlaySpace = 1 << 2,
Default = 0,
}
Name |
Description |
---|---|
ApplyAsAbsolute |
Apply the result location, rotation, and field of view as absolute values, instead of additive values. |
SkipAutoScale |
Do not apply scaling (dynamic scale, blending weight, shake scale), meaning that this will be done in the sub-class. |
SkipAutoPlaySpace |
Do not re-orient the result based on the play-space. Implied when ApplyAsAbsolute is set. |
Default |
Default flags: the sub-class is returning local, additive offsets, and lets the base class take care of the rest. |
Flags that camera shakes can return to change base-class behaviour.