Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include |
#include "Camera/CameraShakeBase.h" |
struct FCameraShakeState
Transitive state of a shake or shake pattern.
Name | Description | |
---|---|---|
|
FCameraShakeState() |
Name | Description | ||
---|---|---|---|
|
float |
GetDuration() |
Helper method to get GetShakeInfo().Duration.Get() |
|
float |
GetElapsedTime() |
Returns the elapsed time of the shake's current run |
|
const FCamer... |
GetShakeInfo() |
Returns the current shake info |
|
HasDuration() |
Helper method to get GetShakeInfo().Duration.IsFixed() |
|
|
Initialize ( |
Initialize the state with a shake's info. |
|
|
IsActive() |
Returns whether the shake is active |
|
|
float |
Scrub ( |
Scrub the state to the given absolute time. |
|
Stop ( |
Marks the shake has having been stopped. |
|
|
float |
Update ( |
Updates the state with a delta time. |