FTViewTarget

A ViewTarget is the primary actor the camera is associated with.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

struct FTViewTarget

Remarks

A ViewTarget is the primary actor the camera is associated with.

Variables

Name Description

Protected variable

APlayerState &#...

 

PlayerState

PlayerState (used to follow same player through pawn transitions, etc., when spectating)

Public variable

FMinimalViewInf...

 

POV

Computed point of view

Public variable

AActor *

 

Target

Target Actor used to compute POV

Constructors

Name Description

Public function

FTViewTarget()

Functions

Name Description

Public function

void

 

CheckViewTarget

(
    APlayerController* OwningContr...
)

Make sure ViewTarget is valid

Public function Const

bool

 

Equal

(
    const FTViewTarget& OtherTarget
)

Public function Const

APlayerState...

 

GetPlayerState()

Public function Const

APawn *

 

GetTargetPawn()

Public function

void

 

SetNewTarget

(
    AActor* NewTarget
)

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