UCameraComponent::AddAdditiveOffset

Applies the given additive offset, preserving any existing offset

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h

Include

#include "Camera/CameraComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp

Syntax

void AddAdditiveOffset
(
    FTransform const & Transform,
    float FOV
)

Remarks

Applies the given additive offset, preserving any existing offset

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