UCameraComponent::UpdateProxyMeshTransform

Ensure the proxy mesh is in the correct place

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h

Include

#include "Camera/CameraComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraComponent.cpp

Syntax

void UpdateProxyMeshTransform()

Remarks

Ensure the proxy mesh is in the correct place

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