UCameraShakeBase::ApplyPlaySpace

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp

Syntax

static void ApplyPlaySpace
(
    ECameraShakePlaySpace PlaySpace,
    FMatrix UserPlaySpaceMatrix,
    const FMinimalViewInfo & InPOV,
    FCameraShakeUpdateResult & InOutResult
)

Remarks

Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")

that this modifies the result and makes it "absolute".

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss