Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include |
#include "Camera/CameraShakeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyPlaySpace
(
ECameraShakePlaySpace PlaySpace,
FMatrix UserPlaySpaceMatrix,
const FMinimalViewInfo & InPOV,
FCameraShakeUpdateResult & InOutResult
)
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")
that this modifies the result and makes it "absolute".