Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
Include |
#include "Camera/CameraShakeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyScale
(
float Scale,
FCameraShakeUpdateResult & InOutResult
)
Applies the given scale to the current shake offset (only if the result is "relative")