UCameraShakeBase::ApplyScale

Applies the given scale to the current shake offset (only if the result is "relative")

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp

Syntax

static void ApplyScale
(
    float Scale,
    FCameraShakeUpdateResult & InOutResult
)

Remarks

Applies the given scale to the current shake offset (only if the result is "relative")

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