UCameraShakeBase::GetCameraManager

Gets the current camera manager. Will be null if the shake isn't active.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h

Include

#include "Camera/CameraShakeBase.h"

Syntax

APlayerCameraManager * GetCameraManager() const

Remarks

Gets the current camera manager. Will be null if the shake isn't active.

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