Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
Include |
#include "Camera/CameraShakeSourceComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
void StartCameraShake
(
TSubclassOf< UCameraShakeBase > InCameraShake,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)
Starts a new camera shake originating from this source, and apply it on all player controllers