IsServer

Whether to load objects required in server, client, and editor context.

Windows
MacOS
Linux

Syntax

uint32 IsServer: 1

Remarks

Whether to load objects required in server, client, and editor context. If IsEditor is set to false, then a UGameEngine (or whatever the value of /Script/Engine.Engine.GameEngine is) will be created for the commandlet instead of a UEditorEngine (or /Script/Engine.Engine.EditorEngine), unless the commandlet overrides the CreateCustomEngine method.

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