EAnimationMode::Type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

namespace EAnimationMode
{
    enum Type
    {
        AnimationBlueprint,
        AnimationSingleNode,
        AnimationCustomMode,
    }
}

Values

Name

Description

AnimationBlueprint

AnimationSingleNode

AnimationCustomMode

This is custom type, engine leaves AnimInstance as it is.

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