EDetailMode

Detail mode for scene component rendering, corresponds with the integer value of [UWorld::GetDetailMode()](API\Runtime\Engine\Engine\UWorld\GetDetailMode)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

enum EDetailMode
{
    DM_Low,
    DM_Medium,
    DM_High,
    DM_MAX,
}

Values

Name

Description

DM_Low

DM_Medium

DM_High

DM_MAX

Remarks

Detail mode for scene component rendering, corresponds with the integer value of UWorld::GetDetailMode()

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