ESkyLightSourceType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Syntax

enum ESkyLightSourceType
{
    SLS_CapturedScene,
    SLS_SpecifiedCubemap,
    SLS_MAX,
}

Values

Name

Description

SLS_CapturedScene

Construct the sky light from the captured scene, anything further than SkyDistanceThreshold from the sky light position will be included.

SLS_SpecifiedCubemap

Construct the sky light from the specified cubemap.

SLS_MAX

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