Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
enum EUpdateTransformFlags
{
None = 0x0,
SkipPhysicsUpdate = 0x1,
PropagateFromParent = 0x2,
OnlyUpdateIfUsingSocket = 0x4,
}
Name |
Description |
---|---|
None |
Default options |
SkipPhysicsUpdate |
Don't update the underlying physics |
PropagateFromParent |
The update is coming as a result of the parent updating (i.e. not called directly) |
OnlyUpdateIfUsingSocket |
Only update child transform if attached to parent via a socket |
Information about how to update transform when something is moved