EUpdateTransformFlags

Information about how to update transform when something is moved

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

enum EUpdateTransformFlags
{
    None                       = 0x0,
    SkipPhysicsUpdate          = 0x1,
    PropagateFromParent        = 0x2,
    OnlyUpdateIfUsingSocket    = 0x4,
}

Values

Name

Description

None

Default options

SkipPhysicsUpdate

Don't update the underlying physics

PropagateFromParent

The update is coming as a result of the parent updating (i.e. not called directly)

OnlyUpdateIfUsingSocket

Only update child transform if attached to parent via a socket

Remarks

Information about how to update transform when something is moved

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss