EVisibilityBasedAnimTickOption

Skinned Mesh Animation Tick option based on rendered or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

enum EVisibilityBasedAnimTickOption
{
    AlwaysTickPoseAndRefreshBones,
    AlwaysTickPose,
    OnlyTickMontagesWhenNotRendered,
    OnlyTickPoseWhenRendered,
}

Values

Name

Description

AlwaysTickPoseAndRefreshBones

Always Tick and Refresh BoneTransforms whether rendered or not.

AlwaysTickPose

Always Tick, but Refresh BoneTransforms only when rendered.

OnlyTickMontagesWhenNotRendered

When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else.

OnlyTickPoseWhenRendered

Tick only when rendered, and it will only RefreshBoneTransforms when rendered.

Remarks

Skinned Mesh Animation Tick option based on rendered or not. This dictates "TickPose and RefreshBoneTransforms"

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