Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
enum EVisibilityBasedAnimTickOption
{
AlwaysTickPoseAndRefreshBones,
AlwaysTickPose,
OnlyTickMontagesWhenNotRendered,
OnlyTickPoseWhenRendered,
}
Name |
Description |
---|---|
AlwaysTickPoseAndRefreshBones |
Always Tick and Refresh BoneTransforms whether rendered or not. |
AlwaysTickPose |
Always Tick, but Refresh BoneTransforms only when rendered. |
OnlyTickMontagesWhenNotRendered |
When rendered Tick Pose and Refresh Bone Transforms, otherwise, just update montages and skip everything else. |
OnlyTickPoseWhenRendered |
Tick only when rendered, and it will only RefreshBoneTransforms when rendered. |
Skinned Mesh Animation Tick option based on rendered or not. This dictates "TickPose and RefreshBoneTransforms"