Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
struct FAnimationEvaluationContext
Name | Description | ||
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UAnimInstance &... |
AnimInstance |
The anim instance we are evaluating. |
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bDoEvaluation |
Are we evaluating this tick. |
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bDoInterpolation |
Are we performing interpolation this tick. |
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bDuplicateToCacheBones |
Are we storing data in cache bones this tick. |
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bDuplicateToCacheCurve |
Duplicate the cache curves |
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bDuplicateToCachedAttributes |
Duplicate the cached attributes |
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BoneSpaceTransforms |
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CachedBoneSpaceTransforms |
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CachedComponentSpaceTransforms |
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CachedCurve |
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CachedCustomAttributes |
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ComponentSpaceTransforms |
Evaluation data, swapped in from the component when we are running parallel eval. |
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Curve |
Curve data, swapped in from the component when we are running parallel eval. |
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CustomAttributes |
Custom attribute data, swapped in from the component when we are running parallel eval. |
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UAnimInstance &... |
PostProcessAnimInstance |
The post process instance we are evaluating. |
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RootBoneTranslation |
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USkeletalMesh &... |
SkeletalMesh |
The SkeletalMesh we are evaluating for. |
Name | Description | |
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FAnimationEvaluationContext() |
Name | Description | ||
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Clear() |
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Copy ( |