Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
Include |
#include "Components/InputComponent.h" |
struct FCachedKeyToActionInfo
Struct that exists to store runtime cache to make key to action lookups faster.
Name | Description | ||
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AnyKeyToActionMap |
Keep the AnyKey to action map separately as we don't want to have query the map to find it every time. |
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KeyMapBuiltForIndex |
What index of the player input's key mappings was the map built for. |
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KeyToActionMap |
Reverse lookup map to speed up evaluation of action bindings. |
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UPlayerInput &#... |
PlayerInput |
Which PlayerInput object this has been built for |
Name | Description | |
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FCachedKeyToActionInfo() |