FClosestPointOnPhysicsAsset

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

struct FClosestPointOnPhysicsAsset

Variables

Name Description

Public variable

FName

 

BoneName

The name of the bone associated with the closest body

Public variable

FVector

 

ClosestWorldPosition

The closest point in world space

Public variable

float

 

Distance

The distance of the closest point and the original world position.

Public variable

FVector

 

Normal

The normal associated with the surface of the closest body

Constructors

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