Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
struct FClosestPointOnPhysicsAsset
Name | Description | ||
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BoneName |
The name of the bone associated with the closest body |
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ClosestWorldPosition |
The closest point in world space |
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float |
Distance |
The distance of the closest point and the original world position. |
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Normal |
The normal associated with the surface of the closest body |
Name | Description | |
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FClosestPointOnPhysicsAsset() |