FInputActionUnifiedDelegate::GetObject

Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h

Include

#include "Components/InputComponent.h"

Syntax

const void * GetObject() const

Remarks

Returns the object bound to either the native or dynamic delegate as a raw, untyped pointer. If you're looking for a bound UObject, prefer GetUObject().

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