FInputActionUnifiedDelegate::IsBoundToObject

Returns if either the native or dynamic delegate is bound to an object

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h

Include

#include "Components/InputComponent.h"

Syntax

bool IsBoundToObject
(
    void const * Object
) const

Remarks

Returns if either the native or dynamic delegate is bound to an object

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss