FInstanceUpdateCmdBuffer::HideInstance

Commands that can modify render data in place.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void HideInstance
(
    int32 RenderIndex
)

Remarks

Commands that can modify render data in place.

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