Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
struct FInstancedStaticMeshLightMapInstanceData
Used to store lightmap data during RerunConstructionScripts
Name | Description | ||
---|---|---|---|
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MapBuildDataIds |
Guid from LODData |
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Transform |
Transform of component |