FLineBatcherSceneProxy

Represents a LineBatchComponent to the scene manager.

Windows
MacOS
Linux

Inheritance Hierarchy

FPrimitiveSceneProxy

FLineBatcherSceneProxy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h

Include

#include "Components/LineBatchComponent.h"

Syntax

class FLineBatcherSceneProxy : public FPrimitiveSceneProxy

Remarks

Represents a LineBatchComponent to the scene manager.

Constructors

Name Description

Public function

FLineBatcherSceneProxy

(
    const ULineBatchComponent* InC...
)

Functions

Name Description

Public function Const

uint32

 

GetAllocatedSize()

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Gathers the primitive's dynamic mesh elements.

Public function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Public function Virtual Const

FPrimitiveVi...

 

GetViewRelevance

(
    const FSceneView* View
)

Returns a struct that describes to the renderer when to draw this proxy.

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